Tegazumi Games · Design lab
Particle Studio
Experiment with crisp pixel particles, floating effects and gravity-driven profiles at full size. A shared physics loop draws crisp pixels in the correct surface layer (page, floaty or modal), allowing fragments to move beyond their badge without clipping. These controls affect this browser tab only, not saved profiles or any database.
Profile particle preview
Waiting for particles…
Use the sliders to tune movement and density.
Recommended: tune on desktop and mobile. Effects use capped timesteps with different behaviours: falling, drifting, hovering and rising. Reduced-motion settings disable particle animation. The engine budgets 90 particles on desktop and 46 on mobile. Back to admin